We deliver STEAM solutions to schools worldwide

Our STEAM projects, teacher resources, and training simplify teaching. Each kit comes with a full curriculum and hands-on projects, making learning fun and effective.

Bringing science to life

Detailed lesson plans, student workbooks, tools, and materials. Just open the box and start teaching

For teachers

Make teaching STEAM
easy and rewarding

Step-by-step lesson plans

Detailed plans so you can teach, not plan.

Pre-packed materials

Organized materials save you hours of prep time.

Tailored projects

Adapts to your curriculum and students’ skill levels.

Ongoing support

Training and resources to help you succeed.

For students

Here, learning feels like an adventure.

Hands-on exploration

Build and create projects that combine learning and play.

Immersive challenges

Solve real-world problems in imaginative worlds.

Teamwork & collaboration

Work together to design, build, and test solutions.

Skills for the future

Master essential skills that prepare future innovators.

The Bolt Multiverse

Students embark on an epic space adventure solving problems through circuits, coding, and robotics. With a rich story line, custom-designed kits, and step-by-step guides, this STEAM curriculum transforms learning into an adventure.

Cadet Training
Grades 1-4
Beginner-friendly STEAM projects.
Foundational Robotics
Grades 5+
Intermediate robotics and coding projects.
Advanced Systems
Grades 9+
Advanced electronics and programming.
Features Overview
Ready-to-use lesson plans & kits
Teacher support resources
Video tutorials
Flexible project timelines
Teacher training provided
NGSS & STEL standards
Accredited by STEM.ORG
Device requirements
None
PC/mac/chromebook/tablet
pc/mac
Coding language
no coding
block coding (python optional)
c++ ( arduino)
Coding experience requirement
n/a
none required
None required
Tool requirements
none
wrench/screwdriver (included)
soldering equipment (not included)
Hardware integration
none
Microbit+custom components (included)
Arduino+custom components (included)
3D Printable accessories (Templates provided)
N/A
STEAM program For Grades 1-4

cadet training

A beginner-friendly program where young inventors learn the basics of circuits, simple machines through hands-on projects like building helicopters and launching catapults. Perfect for sparking curiosity in STEAM.

Grade 1

Inventor Basics

Start with the basics by building simple machines like the Rocket Circuit and Pneumatic Clam, exploring basic circuits and simple mechanics.

Grade 2

Circuit Explorer

Level up with intricate projects like the Helicopter and Bubble Bot, combining complex circuits with mechanical advantages.

Grade 3

Energy Innovator

Advance further by creating devices like the Buzz Wire and Rubber Band Speeder, applying series circuits and kinetic energy.

Grade 4

Tech Master

Master your inventions with motorized projects and LED systems that introduce parallel circuits, gears, and advanced mechanical principles.

STEAM program For Grades 5+

foundational robotics

An intermediate program where students dive into robotics and coding in immersive worlds like Monotonia—a planet where “fun” has yet to be invented! Through storytelling, hands-on challenges and creative problem-solving, they’ll advance their STEAM skills while designing, building, and bringing their robotic inventions to life.

MONOTONIA

A world of endless repetition transformed through automation and creativity.

Space finder

A digital measuring device that teaches circumference concepts through light sensor technology.

Rock 'n' Roller

An automated sorting system using conveyor belts, sensors and coding for real-world automation.

Amazing Mine

Interactive electronic maze game with programmable obstacles and traps using micro:bit technology.

Monotonia Melodies

Build-your-own MP3 player with custom controls and digital display functionality.

POlluto

A dangerous planet where survival depends on sophisticated robotics and resource collection.

Explorer

A line-following rover that safely navigates hazardous terrain to locate essential resources.

Pathfinder

An advanced navigation system that detects and avoids obstacles in Polluto's dangerous environment.

Collector

A robotic arm system that identifies and collects vital materials while avoiding dangerous substances.

Defender

A defensive system that protects the rover from environmental threats using strategic countermeasures.

STEAM program For Grades 9+

Advanced systems

An advanced program that introduces students to electronics and programming through the amomii Curriculum. Students create functional electronic devices and master advanced skills like soldering, circuit building, and Arduino programming.

Testudo

A project-based learning experience where students build electronic devices while developing essential skills.

Mini Grand Synthesizer

A musical instrument that generates electronic sounds and teaches students about frequency, oscillation, and audio programming.

IR Hacks Remote

A programmable universal remote that helps students understand infrared technology, signal encoding, and real-world applications.

Neon Tennis Game

A two-player electronic game that teaches circuit design, LED control, and introduces game programming concepts through hands-on creation.

testudo pro

An expanded learning pathway that deepens understanding of electronics, programming, and systems integration through additional prototyping and coding challenges.

Circuit Designer

A prototyping system that allows students to design, test and debug complex electronic circuits using industry-standard techniques.

Code Master

An advanced programming module that teaches students to write, modify and optimize Arduino code for controlling electronic systems.

Systems Integrator

A hands-on learning experience that combines mechanical, electrical and software systems to solve complex real-world challenges.

Our standards are top-notch

The Bolt kits meet NGSS and STEL standards, ensuring students receive a high-quality, hands-on STEAM education.

Bolt

Works

Bolt works!

Students learn essential skills

Through hands-on projects, students master STEAM skills like engineering, coding, and problem-solving, preparing them for future challenges

Emphasizes critical thinking

Bolt’s curriculum challenges students to think critically, solve problems creatively, and innovate through real-world, hands-on projects.

Increases student interest

By turning STEAM learning into an adventure, Bolt sparks curiosity and keeps students engaged, making learning fun and exciting.

Improve student comprehension

Students gain a deep, practical understanding of STEAM concepts by building, testing, and troubleshooting their own projects.

Classes, camps, or clubs. We got it!

Classes

15 weeks

  • 1 hour / week
  • 1 project taught over 3 weeks
  • 5 projects over 15 weeks
Camps

5 days

  • 1 project / day
  • Two 2.5 hour sessions
  • 5 projects taught over 5 days
Clubs

10-15 weeks

  • 1 project / 2 weeks
  • 2-3 one hour sessions
  • 5 projects taught over 10-15 weeks
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